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1. [STARGATE EFFECT] Seems... incomplete. - in Player Features and Ideas Discussion [original thread]
Pidgeon Saissore wrote: An arriving sequence doesnt really agree with game mechanics as you are stopped and cloaked unless it doesnt happen until after you take an action. To make this work you would have to see the grid without being there. Th...
- by Hunter Blake - at 2013.06.05 09:48:00
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2. [STARGATE EFFECT] Seems... incomplete. - in Player Features and Ideas Discussion [original thread]
The Stargate effect seems incomplete. Don't get me wrong, I'm still enamoured of the concept, and the implementation as far as it goes, but it lacks a conclusion. You spool up, aim down the Gate, shoot into some wormhole-like hyperjump space, th...
- by Hunter Blake - at 2013.06.05 03:34:00
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3. [Idea] Continue Tiericide beyond 'Current' Ships - in Player Features and Ideas Discussion [original thread]
Now I've been reading the tiericide blogs etc. I'm highly grateful that CCP is doing what they're doing with the T1 (and later T2) Ships, however. I'd like to see more 'roles' actually added into these categories. Expecially pertaining to Capital ...
- by Hunter Blake - at 2012.11.28 11:35:00
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4. Strategic War Room - in Player Features and Ideas Discussion [original thread]
Cari Cullejen wrote: this is a good idea, but what about an ability to place fleet way points, then a whole fleet can easily see where to travel to, also when a fleet gets into an engagement the FC can broadcast that their fleet is in trouble, ...
- by Hunter Blake - at 2012.05.24 18:43:00
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5. Strategic War Room - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Is there anything strategic in the blob? Spawn more drakes? If it's cross fleet com, set up a channel. Not that anyone actually use Eve Voice. If for some reason you want to watch the blob change shape... zoom out. We need a ...
- by Hunter Blake - at 2012.05.23 06:39:00
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6. Strategic War Room - in Player Features and Ideas Discussion [original thread]
The War Room being built into the Station system was exactly what I had in mind. The system would mean that you'd have to have 'Commnd Post style offices with an additional charge bringing another item to space conquest, or even High Sec War. O...
- by Hunter Blake - at 2012.05.22 19:27:00
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7. Strategic War Room - in Player Features and Ideas Discussion [original thread]
No, in fact. I want in-game tools to allow for immediate relay of information... and, as far as I'm aware... the current external comms don't link up with PS3? Correct me if i'm wrong on that. But there's a difference between 'hearing' such inte...
- by Hunter Blake - at 2012.05.22 12:13:00
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8. Strategic War Room - in Player Features and Ideas Discussion [original thread]
I'm unsure as to whether this has been raised before, but with the War-themed Inferno hitting our screens, and DUST514 hitting our PS3s, I think that the ability to co-ordinate fleets, and ground assaults, across multiple star systems is something...
- by Hunter Blake - at 2012.05.22 08:25:00
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